SparrowSparrow

Games

Cat Chase

Cat Chase is a turn-based chase puzzle in a garden. You play as Sparrow on a 6 by 6 grid. Grab the berry, then fly to the nest, while the cat chases you. Trees block you both. Every puzzle is made fresh and can be solved.

Getting started

Open Games, then Cat Chase, on the dashboard. From there you can turn it on or off, choose who can play, set how long members wait between puzzles, turn on Leveling XP, and see the top escapers.

Put Cat Chase on a Games panel, a message with a button for each game you pick, from Games Panels on the dashboard. Members press Cat Chase to start a puzzle, or use /chase play.

How to play

The game is private: only the player sees it. The board shows Sparrow, the cat, the berry, the nest and the trees. Each turn, press an arrow (← ↑ ↓ →) to take one step, or Wait to stay where you are. Then the cat moves toward you.

  • Grab the berry first by stepping onto it.
  • Then fly to the nest, the exit. Reach it with the berry and you escaped.
  • If the cat reaches you, you're caught.
  • Trees block you and the cat. You can't move through them, and neither can it.

A puzzle lasts up to 15 minutes. Press Give up to end it early. Giving up counts as a game, and you can still see the solution.

The cat

After every move you make, the cat takes its turn. On most turns it walks 1 step toward you. On every third turn it pounces 2 steps. The text above the board always says what the cat does next, so you can plan around the pounce. Standing two squares away when a pounce is coming is a bad idea.

Puzzles

Puzzles are made fresh for every game and checked by a solver before you see them, so every puzzle has a way out. Some are open gardens with several ways to the nest: a quick one and slower ones. Others are tighter, with more trees, where the order of your moves matters more.

After a game

When a game ends, win, lose or give up, Sparrow shows your totals: how many times you've escaped and been caught, and your current streak. If the server gives XP for escaping, it shows the XP too.

Press See solution to see the shortest way out as a numbered list of moves. It replays on the board, and Previous and Next step through it one move at a time. Press Play again for a new puzzle.

Wait between puzzles

Admins choose how long a member waits between puzzles. It's 15 minutes by default, and you can set it to none. Set it on the Cat Chase page on the dashboard.

Leveling XP

An escape can give Leveling XP, through the same game XP setup as Trivia. Turn it on under Leveling, Earning XP, Games, or on the Cat Chase page. Both show the same setup.

  • Escaping gives 30 XP by default. You can change the amount. Being caught gives none.
  • The game XP limit counts Cat Chase too: once a member has earned that much from games in an hour, day, week or month, games stop giving them XP until the next one.

It's free.

Stats and leaderboard

Sparrow keeps each member's escapes, catches and streak per server. /chase stats shows yours, or someone else's. /chase leaderboard shows who has escaped the most. The Cat Chase page on the dashboard shows the top escapers too, and admins can reset the totals.

Permissions

Cat Chase needs nothing beyond what Sparrow already uses to post: View Channel, Send Messages, Embed Links, and Attach Files for the board picture. See Access & Permissions.

Free and Premium

Cat Chase is free. There are no Premium parts. See Premium for what Premium adds elsewhere.

Commands

/chase playEveryone

Play a Cat Chase puzzle: grab the berry, then fly to the nest before the cat catches you. Only you see it.

/chase statsEveryone

Your Cat Chase escapes and catches, or someone else's.

/chase leaderboardEveryone

Who has escaped the cat the most in this server.

Want an overview instead? See the Cat Chase module page → · See every command →