Games
Economy
Coins for your server. Members earn them by chatting, being in voice, claiming their daily, working and winning games, then pay each other and climb the leaderboard. Every server has its own economy, with its own currency.
Getting started
Open Games, then Economy, on the dashboard. It works straight away with sensible amounts. Pick a theme on the Settings tab, change what each thing pays on the Earning tab, and post the Economy panel so members can press Daily, Work, Balance, Leaderboard, Shop and Inventory.
Ways to earn
- Chatting: a few coins per message, once a minute by default. Pick the channels it counts in.
- Voice: coins every minute. Muted, deafened, alone or in the AFK channel doesn't count. Pick the voice channels it counts in.
- Daily:
/dailyonce a day, with a line from your theme and a bonus for every day in a row (+10% a day for up to 7 days by default). Give it to someone with/daily giftand they get 125%. - Work:
/workpays a random amount with a line from your theme, like "You found the remote. It was in the fridge." About 1 in 20 shifts finds a golden feather and pays double. - Games: live Trivia and Hangman rounds pay the top 3, and solo Trivia, quiz polls, Cat Chase, Tic-tac-toe, Connect Four and solo Hangman pay a win. Coins show next to the XP in the results.
- Giveaways: give a giveaway a coin prize and each winner gets it when it's drawn.
- Level ups: coins when a member reaches a new Leveling level, the same for every level or extra on the ones you pick. Each level pays once.
- Coin drops: now and then, while people chat in the channels you pick, a bag of coins appears with a Grab button. The first member to press it gets the coins. You set how often, how much, and how long it stays.
- Daily quests: a few goals for each member every day (1 to 5, you pick), from the list you build on the Quests tab: send messages, time in voice, react to messages, play or win games, earn Leveling XP, use earn commands, claim the daily, work, play or win at the casino, grab coin drops, pay someone, or buy from the shop. Each has its own goal and reward. Members claim them with
/quests, and finishing them all pays a bonus. - Role income: roles that pay coins once a day or once a week, like staff or booster pay. Members collect with
/collector the panel's Collect button. One role free, 10 with Premium. - Your own commands: see below.
Members who voted for Sparrow in the last 12 hours earn more from all of these except prizes and payments: the same percent as the voter XP boost on the Leveling page (5% by default, or 10% with Premium). With Premium you can turn the vote boost off for your economy on the Earning tab; then nobody gets it there, even after voting. Turning vote perks off for the whole server turns it off too.
Theme packs
Pick one of 35 free themes on the Settings tab: Nest, Pirate Ship, Space Station, Wizard School, Farm, Cozy Café, Neon City, Wild West, Under the Sea, Candy Land, Dungeon Crawl, Academy, Kingdom, Hidden Village, Zombie Outpost, Racing Garage, Record Store, Enchanted Forest, Arctic Base, Dino Valley, Haunted Manor, Bakery, Science Lab, Arcade and Stadium, plus 10 for gamers: Old School Grind, Block Party, Mine & Build, Battle Royale, Creature Trainer, Raid Night, Island Life, Crewmates, Gacha Pulls and Arena Legends. A theme sets your currency (like doubloons 💰 or stardust ✨) and the lines /work uses. Rename the currency any time, with a name for one and for more (like doubloon and doubloons), and pick any emoji, a server emoji too. Your own earn commands use the replies you write for them.
Add your own work lines on the Earning tab, one per line, with {amount} where the coins go. You can keep your theme's lines too, or only use yours.
Your own earn commands
On the Commands tab, make commands like /fish, /busk or /patrol. Each has its own pay, cooldown, replies and, if you like, roles that can use it. They show up in Discord for your server only, and can take a minute to appear the first time. Left without replies, Sparrow just says how much they earned.
The shop
Members spend their coins in /shop. Add items on the Shop tab, or start with the ready-made items for your theme pack. A role item can use a role you have, or make a new one with a color. Pick where it goes from your roles, top to bottom: Sparrow suggests right under your lowest staff role, so it stays below staff but its color shows over regular roles. You can also rename, recolor or move an item's role from the dashboard. An item can:
- Give a role, for good or for a while (5 minutes to 90 days). Buying a timed role again adds the time on. Sparrow's own role has to be above it.
- Remove a role, like buying your way out of a muted role.
- Be handed over by staff: Sparrow posts an order in your order channel with Delivered and Refund buttons, and it shows on the Shop tab too. The member gets a DM when it's handled. Refund gives the coins back.
- Be a shoutout: the member writes a message, picks a style (Classic, Party, Love, Hype, Chill or Spooky) and Sparrow posts it with their picture: where they use it, in one channel, in a channel they pick from your list, or anywhere except the channels you block. Turn on pictures and they can upload an image or GIF, or add a link to one, too.
- Be a collectible, just to own, gift or sell back.
Each item can have a stock, a most-per-member, roles or a Leveling level needed to buy it, a sell-back percent, and a date its sale ends. A role item can also have a date its role is deleted from the server (which takes it off everyone); leave it empty and the role is never deleted. Sparrow asks you to confirm, and warns you when the role existed before the item. Items can be used straight away or go to the member's /inventory, where they use, gift or sell them. Items that go to the inventory can be bought several at once (Buy 1, 5, 10, or type how many), and gifted or sold several at once too. Using is always one at a time, so each shoutout is its own post. Set how often one member can use an item, like one shoutout a day. An item can also give another of your items, like a VIP role that comes with a VIP Badge to keep. Hide an item to take it out of the shop without taking it from anyone. If a role can't be given, the coins go straight back.
Staff can give a member an item (or take some back) with the Give button on the item, or/economy giveitem and takeitem. It goes to their inventory without costing coins or using up stock.
Changing your theme later keeps everyone's coins, your shop items and their roles as they are. Only the currency name, the work and daily lines, and the starter items on offer change. Renaming an item changes it in everyone's inventory too. If you point a role item at a different role, you can move everyone who bought it to the new role. Deleting an item takes it out of inventories, but roles already given stay, and timed roles still come off on time.
Casino and bets
Free for every server, and on by default with limits you set on the Casino tab: the smallest and biggest bet, plays per 5 minutes, and how much a member can lose in a day. Turn each game on or off. Coins can never be bought with real money.
/coinflip: heads or tails. A win doubles the bet./slots: three reels. Three of a kind pays up to 777x, two cherries pay 2x, a pair gives half back. About 96% comes back over time./blackjack: against Sparrow on a drawn table, with Hit, Stand and Double. Blackjack pays 3:2. Addtable:trueto open a table up to 5 members join, each with their own hand and avatar, taking turns./roulette: bet on red or black, odd or even, 1 to 18 or 19 to 36 (2x), a dozen (3x) or one number (36x), then watch the wheel spin./rps: rock paper scissors, best of 3 (or 1, 5 or 7), against Sparrow or a member, just for fun or with a bet. Both pick in secret each round, and with a bet the winner takes both.- After a game, Play again, Double the bet, Change bet or Change game starts the next one on the same message. Blackjack and rock paper scissors give you 3 minutes a move (45 seconds a turn at a blackjack table).
- Bets on challenges: on a Connect Four or Tic-tac-toe challenge, press Add a bet. Both players put in the same amount and the winner takes both. A draw, a decline or nobody accepting gives the bets back.
Backups
With Premium, Sparrow saves a copy of everyone's coins and shop items once a day and keeps it 30 days. A copy is also saved before every reset (for every server) and before a restore. On the Backups tab, pick one, see what would change, and restore it: only give back what was lost, or put everyone back exactly as they were.
Who sees the replies, and reminders
- Choose for
/daily,/work,/economy top,/balanceand each earn command whether everyone in the channel sees the reply, or only the member. The Economy panel's buttons always answer privately. - Pick the channels the economy commands work in (or don't), on the Settings tab.
- Replies show when the member can use it again. Members can press 🔔 Remind me to get a DM when their daily, work or an earn command is ready again.
/reminders(or the panel's Reminders button) shows every reminder they can have, vote for Sparrow included, clearly on or off, with a button each. Turn Economy reminders off for the server on the Settings tab.
Paying and the leaderboard
/paysends coins to another member after a confirm button, with an optional reason. Add a tax (taken from each payment) or a daily limit on the Settings tab to stop coins moving between alts. Pick roles or members with no tax or limit (staff, for example), and roles or members who can't pay at all./balanceshows anyone's coins, place and streak./economy topshows the richest members as a picture in your rank card colors, like the Leveling leaderboard, and/economy historyshows your last 10 changes.
Limits and staff tools
- Earn limits: the most a member can earn from chatting, voice, work, earn commands and games together, per hour, day, week and month. Add as many as you like; all of them count. A member who reaches one is told when they can earn again.
- Max balance (Premium): the most coins a member can hold.
- New members: how old a Discord account must be, and how long someone must be in your server, before they can earn, pay or use the casino. Stops people farming coins with new or alt accounts. Staff can still give them coins.
- Staff: give, take, set or reset a member on the Members tab or with
/economy give,take,setandreset. Admins, Sparrow Masters and Economy Managers (roles or members) can. You can also reset everyone. - History: every coin change on the History tab, with filters for member, kind (including each earn command), amount and dates.
- Log channel: staff changes, or every change, posted with who did it.
- Time zone: daily resets at midnight in your Leveling time zone, or one you pick.
Free and Premium
The whole economy is free, casino included, with 10 shop items, 2 earn commands, 10 of your own work lines and 1 role with income. Premium raises those to 100, 10, 100 and 10, and adds a max balance and daily backups. Members can never buy coins with real money. See Premium.
Commands
/balanceEveryoneYour coins, place in the server and daily streak, or someone else's.
/dailyEveryoneClaim today's coins, with a bonus for every day in a row. Give it to someone with gift and they get a bit extra.
/workEveryoneWork a shift for coins, with one of your theme's lines. About 1 in 20 shifts pays double.
/payEveryoneSend coins to another member, after a confirm button, with an optional reason. The server may take a tax.
/coinflipEveryoneBet coins on heads or tails. A win doubles the bet.
/slotsEveryoneSpin three reels for coins. Three of a kind pays up to 777x.
/blackjackEveryonePlay blackjack against Sparrow, with Hit, Stand and Double. Add table to open a table up to 5 members join.
/rouletteEveryoneBet on red or black, odd or even, a half, a dozen or one number, then watch the wheel spin.
/rpsEveryoneRock paper scissors against Sparrow or a member, best of 3 (or 1, 5, 7). Add a bet to play for coins.
/questsEveryoneYour daily quests, with Claim buttons. Finish them all for a bonus.
/collectEveryoneCollect the coins your roles pay (role income).
/shopEveryoneBrowse the server's shop and buy roles and items with coins.
/inventoryEveryoneWhat you bought: use, gift or sell it.
/remindersEveryoneEvery reminder you can have in this server, vote for Sparrow, daily, work and earn commands, clearly on or off, with a button to change each.
/economy topEveryoneThe richest members in the server, as a leaderboard picture.
/economy historyEveryoneYour last 10 coin changes and what they were for.
/economy giveAdministrator, Manage Server, a Sparrow Master Role or an Economy Manager roleGive or take a member's coins, set them to an amount, or reset them to 0 with no streak. Add a note and it shows in the log.
/economy giveitemAdministrator, Manage Server, a Sparrow Master Role or an Economy Manager roleGive a member a shop item, or take some back. It goes to their inventory without costing coins.
Want an overview instead? See the Economy module page → · See every command →